![]() Be sure to mark the briefcase near the weapons for evidence that O'Malley has in fact been supplying them for another +100 XP. Sneak your way through the crack in the wall near the manhole at (10), or enter by crawling under the boarded-up door nearby, and you'll find the weapons O'Malley has been sending the Derelict Row Ballers, as well as a +100 XP exploration bonus, and +750 XP for the objective. The manhole here leads to the sewers under Derelict Row, giving you another option to be discreet as you sneak your way around.Īnother manhole, this time accessible from the main yard. Inside, search the shipping container for a Pocket Secretary containing the code "3290", which opens the storage locker just outside Derelict Row. Alternately, you can climb a nearby shipping container, head onto a fire escape and climb inside to reach a door leading to the fenced-in area as well. You'll be able to hop this fence with the Jump Enhancement upgrade, giving you fast access to the closed-in section here that's normally only accessible via the sewers under Derelict Row. You'll need to be careful if you want to remain undetected, but thankfully there's a good deal of cover that should help you maintain a low profile, including a couple of shipping containers you can duck into if things turn sour. The bulk of DRB forces are assembled in the yard here, some casually hanging out and others on patrol. Search near a pallet of barrels for a Scholar eBook, "Vestibular Augmentation and Enhanced Agility Factoring" (+200 XP), and check the floor nearby for a Pocket Secretary containing the code to disable the transmitter tower (15), "5962". Stealthy players will find the option to sneak underneath the scaffolding appealing, but everyone should be wary of the gangsters outside, who will be able to notice you through the window if you're not careful. The basement here has three guards on patrol, two of whom start out in conversation with each other. Just watch out for the guard on patrol nearby, and note that the noise you make may attract other DRB thugs. If you have explosives or can punch through walls, you'll be able to take this alternate entry into the basement area. You'll need to hop on top of some of the crates inside the elevator shaft to reach the top (+300 XP bonus). This vent, hidden behind some wooden crates, leads up an elevator shaft, and eventually to the second floor in the west building (17). Otherwise, there isn't any loot or equipment to find in here. If you took the side entrance into Derelict Row, up the fire escape, then you'll need to use the Icarus Landing System to get down safely, but this route does bypass some of the goons at the front gate. You'll receive +100 XP for reaching Derelict Row when you enter this area. There's a lot of cover in the area, in the form of shipping containers and concrete baririers, so you won't have to worry too much about being spotted if you're careful. The entry area to the yard has a few DRB thugs up ahead, but you should be able to sneak past them if you want to avoid a confrontation. If you fancy the stealth route, you can knock out the first guard and then climb underneath the walkway on the right-hand side of the room, for the most part avoiding the two other guards.Ĭrawl under the damaged garage door and you'll find yourself inside a courtyard. The first one will have his back turned to you if you came in the main entrance, and the other two are in conversation with each other further on. The first corridor you find yourself in is guarded by three DRBs, equipped with standard 10mm Pistols and Machine Pistols. ![]() Additionally, you can go clear out Derelict Row before accepting the quest, ensuring you have an easy time finding the weapons cache. As such, you'll need to exercise caution if you want to get the extra XP. Note that if you're doing the Cloak & Daggers quest, it's a seconary objective to find the weapons cache without being seen by the DRB gangsters on patrol. The hostile gang members who hang out here aren't augmented, but they've got numbers on their side, so if you go in guns blazing, this will likely be your toughest fight yet. You'll also be leaving to Highland Park from the helipad in Derelict Row a bit later in the game. You'll need to visit the 'Row both for Jenny Alexander during the Cloak & Daggers quest, and the main storyline, when you're asked by David Sarif to take down the transmitter tower keeping a backdoor open into Sarif's network. Derelict Row is an old abandoned construction site, now inhabited by the Derelict Row Ballers, a gang with a distinct anti-augmentation bent.
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